Online BS in Game Design and Development Degree

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Discover an Exciting Career with a Game Design Bachelor's Degree

Designed for a student with prior college transfer of credit, the Game Design Degree online program at SNHU prepares you to pursue exciting careers in video game programming, concept development, marketing, distribution, and cross-collaboration in a burgeoning worldwide gaming industry. The online Business Studies Game Design Degree is ideal for students transferring in credit and who want to earn a game design bachelor’s degree online.

Gain Business and Digital Gaming Skills with an Online Game Design Bachelor’s Degree

Whether you want to gain hands-on video game programming skills or broaden your knowledge of important business concepts, the Game Design Degree  online program provides you with the training necessary to enter this exciting, fast-paced industry. Taught by business and video game programming experts, this Game Design Bachelor's Degree program will challenge your imagination, business savvy and problem-solving abilities.

You will gain a greater understanding of several important technical and business strategies and resources, including:

  • Animation and audio in integrated 2D and 3D game environments.
  • How to conceive, design and develop an original digital game.
  • How to use the Internet to market and distribute digital games.

Video Game Design: Join an Exciting Multibillion-Dollar Industry

By earning a BS in Game Design Degree online that focuses on both video game programming and development, you will be well positioned for a career in an industry that’s expected to top $68 billion in global industry sales by 2012, more than any other entertainment industry sector, according to PricewaterhouseCoopers. Also, because the gaming industry now overlaps into sectors such as education, training, and advertising and marketing, your game design bachelor’s degree can open doors to diverse career options, from lead storyteller to designer to sound producer.

Required Core Courses

Game Design and Development Concentration Courses

GAM-135: Interactive 3-D Virtual Environments
This course introduces students to the underlying concepts in manipulating a three dimensional virtual reality environment. The objects in this environment are both recognizable (dinosaur, tree, airplane) and also proper objects as the term is used in computer science. Students will work individually and in teams animating to specific objectives with a significant deliverable at the end of the course. Implementations of interactive advertising or educational games are potential project areas. Topics include: virtual reality concepts (objects, point of view, lighting), object oriented concepts (properties, methods, events), and animation control concepts (collision detection, decision implementation, iteration, and parallel activities). This course is cross listed with IT 135.
GAM-207: Information Technology and Digital Games
Introduction to digital games and information technology covers game genres and platforms, interface design, game implementation, artificial intelligence, business economics of the game industry, game marketing and design, e-collaboration, and e-commerce. Students learn how to use software packages to design and implement digital games and how to use the Internet to market and distribute digital games. The course includes a project which will culminate in the conception, design, and prototype of an original digital game. The course is designed for students who have an interest in IT and games, including original game concepts, design and implementation, and executive leadership in the game industry. Knowledge of computer programming is not required.
GAM-303: Design of Virtual Game Environments
This core topic addresses the fundamental ideas behind the design of electronic games as virtual environments. It touches on relevant formal fields such as systems theory, cybernetics, and game theory. Included are basics of interactive design, including interface design, information design and human-computer interaction. Emphasis is placed on how virtual game environments function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total virtual game environment experience. Game documentation and play-testing are also covered.
Prerequisites:
IT-207 or GAM-207
GAM-305: Digital Game Development
To provide a technically well-founded introduction to game development using programming languages and various gaming editors. On completing this course, the student will have acquired a fundamental understanding of the Windows API, the use of sprites, animation and audio in an integrated game environment. This course is cross-listed with IT 305.
Prerequisites:
IT-207
IT-135: Interactive 3-D Virtual Environments
This course introduces students to the underlying concepts in manipulating a three dimensional virtual reality environment. The objects in this environment are both recognizable (dinosaur, tree, airplane) and also proper objects as the term is used in computer science. Students will work individually and in teams animating to specific objectives with a significant deliverable at the end of the course. Implementations of interactive advertising or educational games are potential project areas. Topics include: virtual reality concepts (objects, point of view, lighting), object oriented concepts (properties, methods, events), and animation control concepts (collision detection, decision implementation, iteration, and parallel activities).
Prerequisites:
IT-100
IT-207: Information Technology and Digital Games
Introduction to digital games and information technology covers game genres and platforms, interface design, game implementation, artificial intelligence, business economics of the game industry, game marketing and design, e-collaboration, and e-commerce. Students learn how to use software packages to design and implement digital games and how to use the Internet to market and distribute digital games. The course includes a project which will culminate in the conception, design, and prototype of an original digital game. The course is designed for students who have an interest in IT and games, including original game concepts, design and implementation, and executive leadership in the game industry. Knowledge of computer programming is not required.
Prerequisites:
IT-100
IT-303: Design of Virtual Game Environments
This core topic addresses the fundamental ideas behind the design of electronic games as virtual environments. It touches on relevant formal fields such as systems theory, cybernetics, and game theory. Included are basics of interactive design, including interface design, information design and human-computer interaction. Emphasis is placed on how virtual game environments function to create experiences, including rule design, play mechanics, game balancing, social game interaction and the integration of visual, audio, tactile and textual elements into the total virtual game environment experience. Game documentation and play-testing are also covered.
Prerequisites:
IT-207 or GAM-207
IT-305: Digital Game Development
To provide a technically well-founded introduction to game development using programming languages and various gaming editors. On completing this course, the student will have acquired a fundamental understanding of the Windows API, the use of sprites, animation and audio in an integrated game environment.
Prerequisites:
IT-207 or GAM-207 or permission of instructor

Students may select either GAM or IT courses that coincide (i.e. GAM-135 or IT-135).

Select Three of the Following:

ADV-428: Promotional Research & Media Management
This course applies marketing research techniques to the field of promotion. Topics covered include research for promotional campaigns and a survey of the research companies and reports used in evaluating the success of the promotional effort.
ECO-402: Intermediate Macroeconometrics
This course develops models of short-to-medium-run fluctuations in overall economic activity as well as long-run models of economic growth of a nation. The former category of models includes the Keynesian, New Classical, and New Keynesian frameworks. Particular emphasis will be placed on the New Keynesian model. Empirical testing of the models using computer software will involve the statistical analysis of macroeconomic data. The primary econometric tools for analyzing this data will be regression and its extensions and modern time series analysis. Long-run models of economic growth including the Solow model and the Romer model will also be examined.
Prerequisites:
ECO-201, ECO-202 and MAT-240
IT-467: Digital Commerce and eBusiness
This course is a comprehensive survey of the principles, techniques and implications of digital commerce and e-business. It covers the entire spectrum of Wed-centric forms of communication and trade amongst commercial, industrial, institutional, governmental, employee and consumer participants and partners. Topics include: e-business models, security, privacy, ethics, major Internet tools and architectures behind digital commerce. Students use a Web development tool to build and post a site. Offered as needed.
Prerequisites:
IT-100 or permission of instructor
MKT-345: Consumer Behavior
This course explores the behavior that consumers display in searching, purchasing, using, evaluating and disposing of products. Offered every semester.
Prerequisites:
MKT-113 and PSY-108 or SOC-112
OL-320: Entrepreneurship
This course focuses on the factors that contribute to the personal success of entrepreneurs and affect successful entrepreneurship. Entrepreneurship is also studied. Case studies, contemporary readings and simulations are used. International considerations are included. Offered every year.
OL-342: Organizational Behavior
This course focuses on the primary factors that influence behavior in organizations. Emphasis is placed on leadership, group dynamics, inter- group dynamics, organizational structure and design, change, culture, power and politics, environment and technology and organizational behavior in an international context. Offered every year. Writing and team intensive course. Junior standing or permission of instructor.
Prerequisites:
ADB-125 or OL-125 Junior prereg status
QSO-340: Project Management
As modern organizations have become more complex, they have also become more project-driven. This course uses a basic project management framework in which the project life-cycle is broken into organizing, planning, monitoring and controlling the project. You will learn the methodologies and tools necessary at each stage for managing the projects effectively in terms of time, cost, quality, risk and resources.
Prerequisites:
MAT-240

Free Elective Credits: 24

Total Credits: 120

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